Armor

A quick summary of how Armor is reprsented and used in EOA.

Armor System

In Echoes of Athus our goal is to have armor not only be part of a costume and look good, but also provide an in-game benefit. Armor Points represent the amount of damage a character may take to his armor. Once the armor has taken the amount of damage equal to the Armor Points, the armor has been breached and all remaining damage is applied to the players hit points. The number of Armor Points a player receives depends on the amount and quality of the armor that is being worn. At check-in a player should speak to the armor marshall in their full costume to receive the appropriate amount of starting Armor Points. If a character is not wearing armor, then they will not receive any armor points.

After a player’s armor has been evaluated, he will receive the appropriate number of Armor Point Tags to correspond to the amount of Armor Points the character is wearing. These Armor Tags are to be placed on your skill ring, with all other renewable player tags. As a character receives incoming damage, the proper amount of points and corresponding armor tags should be removed from the skill ring. All removed tags should be placed in a nearby trashcan or a pocket, not on the ground. If a player, for whatever reason wishes to remove any or all of his armor, he should remove the appropriate number of Armor Points from his skill ring.

If a player’s armor is damaged and he loses Armor Points, then he will require an armor repair kit to repair the lost Armor Point Tags. Armor repair kits are created by the smithing craft skill and you may need to trade or purchase with the crafter to aquire an armor repair kit.

Armor in EOA is not stackable for calculating Armor Points. In other words if you wear a layer of chain under plate armor this will not net you extra armor points.

Safety

Armor will be deemed unsafe by the armor marshall if it has sharp edges or spikes that might be harmful should a player or a weapon collide with it. Unsafe armor is not permitted.

Guidelines for Armor Material Subsititutions

Armor in EOA will be rated and judged based on the material that the armor is crafted from along with the craftsmanship of the armor piece. Seperate values are awarded based on if an armor piece is made from the actual material and or a material that is meant to represent the real thing. Those materials that are used to mimic the real material should still strive to mimic the astehic ofauthentic metal / leather armor. Unique and light materials are welcome, but they should closely mirror the look of authentic armor.

Leather Armor

Acceptable materials: Actual leather; vinyl or other synthetic leather with a lining or backing to disguise the fact that it is synthetic. Most vinyls or faux leather have an obvious cloth backing; it’s usually white and often printed with grid lines and manufacturer’s logos. At the very least, there is a color or textural difference that does not resemble natural leather. On looser-fitting garments – such as a vest, spaulders, or hanging tassets – this backing will be visible, and quickly break the illusion that the wearer is wearing real leather. A wellmade piece of “costume armor” can pass for real leather by being backed with fur, flannel, textured fabrics like suede cloth or moleskin, or even another piece of vinyl with the cloth sides facing one another. Such modifications are required for synthetic leather to be counted as armor.

Unacceptable materials: Suede and suede-like cloth; physical representations that resemble articles of mundane clothing more than pieces of armor, such as leather biker pants or modern leather jacket/trench coats.

Chain Armor

Acceptable materials: Metal interlocking rings; Ringmesh; Rubber and plastic-coated rings.

Unacceptable materials: Pop tabs, knit fabric spraypainted silver, cloth “chain mail” of any type.

Plate Armor

Acceptable materials: Any rigid metal; injection-molded latex or polyurethane; hard plastic with a minimum thickness of 1/8”; boiled & hardened leather, regardless of color, with a minimum thickness of 1/4”. Latex and plastic must be painted or otherwise decorated to resemble metal. Any sharp metal edges must be rolled over onto themselves or covered in leather or other material thick enough to keep them from cutting through. Please do not use tape.

Unacceptable materials: Fabric of any type; any material that does not hold its own shape; metals that can easily be permanently dented, bent, shaped, or otherwise deformed by hand; leather that has not been boiled & hardened, regardless of thickness or rigidity.

Other Armor Types

Scale: Armor composed of small overlapping plates of a given material. Scales must have a minimum thickness of 1/8”. Leather, Latex, plastic, or other non-metal Scale counts as non-metal armor.

Brigandine: Armor composed of small plates held between 2 layers of fabric or leather. The material used will determine which armor type the physical representation is considered: Leather, Latex, plastic, or other non-metal Brigandine counts as non-metal armor.

Ring Mail: Armor composed of non-interlocking metal rings attached to a leather or synthetic leather base. Ring Mail will count as chainmail so long as the following minimum standards are met: The rings must cover at least 50% of the surface at a given location, and the base material must follow the minimum guidelines for leather armor.

Sports Equipment: Sports equipment must be modified to make it look like period armor. Any sports equipment with a logo showing will not be allowed. Please see the ruling on acceptable plate armor materials for minimum modification requirements

Shields

The longest dimension of a shield, cannot be wider than the wielder's finger-tip-to-armpit length. Shields must be worn on the arm (no “punch” shields), and straps may not be loose. Additionally, there is no shield-bashing allowed in EOA. They are strictly defensive, meaning that a shield cannot be used as a weapon. Most melee attacks can be blocked and negated by a shield, but not most spells.

Note: Shields may be made of almost any material. This includes aluminum, plastic, wood, etc. The perimeter of any shield must be covered with pipe foam. Any bolts used in the shield must have the flat side on the front of the shield and the nut on the back.

Armor Point Values (APV)

Armor points in EOA are very simple to calculate. After reviewing the charts below your armor will be judged based on those conditions. The main condition that is most important is that your armor is made of the material it is representing. Our LARP is located in Louisiana and we want to reward those hardcore players willing to wear metal armor in the heat of the summer.

Each armor wearing character will be given an armor tag that has assigned spaces to fill-in your armor values. The task of assigning values and filling out your armor tag will be performed by the Armor Marshall.

Here is a basic sketch of armor values calculated.

Chest Armor Value + Head + Neck + Limbs = Total APV


Chestplate Armor
Armor Type Bronze Armor Value Iron Armor Value Steel Armor Value
Leather, Gambeson Padded Armor* 5 10 15
Leather, Heavy* 9 18 27
Non-Metal Brigadine or Chainmail** 9 18 23
Non-Metal Breast Plate or Scale** 12 24 30
Metal Brig or Chainmail 18 36 45
Metal Breast Plate or Scale 27 54 68
These are OOP materials. Any item listed here as metal must be phys-repped by actual metal, no matter what its IP material is.
* Leather armor ratings are based on a different naming system from metals in the chart: Leather = Bronze, Fine Leather = Iron, and Rugged Leather = Steel.
** Non-metal armor should strive to mimic the aesthetic of authentic metal/leather armor. Unique and light materials are welcome, but they should closely mirror the look of authentic armor.
Head / Neck Armor (Counted seperately)
Armor Type Bronze Armor Value Iron Armor Value Steel Armor Value
Leather 2 4 5
Non-Metal Chain Coif 3 6 8
Metal Chain Coif 5 10 13
Non-Metal Half Helm Plate 8 15 19
Non-Metal Full Plate Helm 10 20 25
Half Helm Plate 13 25 31
Full Plate Helm 15 30 38
Arms / Legs (Counted seperately)
Armor Type Bronze Armor Value Iron Armor Value Steel Armor Value
Leather 2 4 5
Non-Metal Chain 3 6 8
Metal Chain 5 10 13
Non-Metal Half Plate 8 15 19
Non-Metal Full Plate 10 20 25
Half Plate 13 25 31
Full Plate 15 30 38
The values listed for this table are for half coverage of a limb. If you are wearing full coverage then double the value for that piece of armor. Each limb is counted seperately when determaning total armor value.