Game Mechanics

A quick summary of Game Mechanics

Looting & Searching

In order for a player to begin searching or looting a target, the player’s hand must be within reach of the target. A search consists of a 10 second count, while you are within arms length of the target. At the end of the search count, your target will give you all the coin and tagged objects on their body that you found.

To initiate searching, begin the search count: “Searching 1, 2, 3…10”

Thieving: A Guide to Skullduggery

Echoes of Athus is an 18 + game with heavy fantasy overtones and some graphic elements. This means that in your character's life you are likely to encounter or engage in love, hate, murder, death, bribery, corruption, dark rituals, and thievery.

Because we are an 18+ game we expect our player base to act as adults when confronted with any of the above. Thievery is the most important out of all the evil that you can do because it requires you to engage in certain out-of-game(OOG) activities (the actual taking of in-game property). Below are the rules for in-game thieving at EOA. These are not suggestions; they are heavily enforced rules.

Step 1 - Where are you looting?

If you are taking an item that is NOT in an unoccupied tent or cabin then you can carry on to Step 2. If you are looting a personal tent or cabin and its owner is not there (dead or otherwise) you MUST have a Rogue Marshall present. You CANNOT enter a player's personal property alone without a Rogue Marshall. If you are caught doing this, you can be suspended or banned in the case of subsequent offenses.

Step 2 - Taking the tag and item

Any in play item that you are taking MUST have a tag. If it does not have a tag you cannot take it. If you believe an item is being used and it does not have a tag, you need to inform a Staff Member.

The Rogue Marshall deals with the problem and if necessary, compensates you. You cannot take an item without a tag after informing a Rogue Marshall. The only exception to this rule is that if you cannot see if the item has a tag. If it's dark and you're thieving, and you see a sword on the ground so you grab it and run. Very shortly afterwards, you look and find out there is no tag. In this case, you MUST give the physical item to a Rogue Marshall so they can give it back to the player. It is likely this is a new player’s rep with no tag yet. Those items do not qualify as targets to thieves.

If the item has a tag then you must immediately take the physical item and tag to a Rogue Marshall. This must happen quickly so that we can return the physep back to that player. It is possible that the player will wish for you to keep that physrep so they can identify it later. If this is the case, we will return the physrep to you and you will be forced to re-attach the tag.

Step 3 - Profit

You now have a tag and possibly the physrep (if the victim of your thievery requests it). Now you may go about your business and try to pawn or use the item as you see fit. If, at any point, the item gets destroyed or sold to an NPC that is likely never to return to the game, you must return the physrep to a Rogue Marshall so we can give it back to the original player.

Out Of Game (OOG) Bags

It is possible for a player to have an Out-Of-Game(OOG) bag. This bag MUST be marked with white cloth and/or be clearly labeled as OOG. Absolutely no EOA tags or treasure may be placed in your OOG bag. There are no exceptions to this rule. It does not matter if the item in question is off-site or any other reason. The golden rule is if the tag is on site, it is In-Game. If it is found that a player is keeping tags in their OOG bag, we will consider it cheating and act appropriately. If you, as a thief, find a bag that is clearly OOG, you cannot pilfer it. It does not exist for you to find in character. It likely contains a player’s personal effects such as medicine, keys, etc. If you are caught going through an OOG bag you will be dealt with severely.

Carrying a Body

To move a character’s or creature’s body, both hands must be free of all weapons, shields, and other in-game items. A character must place both hands near the torso and use the combat call, “Dragging 1, Dragging 2, Dragging 3.” The player who is being carried must then stand up. While moving a body, the player may only walk at a normal pace. If the body does not move with the player carrying it, then the body is not truly being carried. If the player removes one or both of his or her hands from the body being carried, then it has been dropped.

Life and Death

In EOA all players will eventually brush with the cruel grasp of death's hand. There are two states of dying: Bleeding to Death and Dissipation. Bleeding to Death is the less critical state of dying and is recoverable with skills, magic and some other effects. If a character has fallen into Dissipation, then nothing short of a Life spell can bring you back from the brink of death.

Things that you should know while in an unconscious state:

You cannot make sounds at all while Bleeding to Death or Dissipating. If people do not notice that you are on the ground, they do not see you lying there in-game as well. You can’t moan or say “Well it looks like I’m unconscious.” If you are unconscious, all effects that may be on you will still affect you and any new ones will as well.

Bleeding to Death

Any time you are reduced below zero Hit Points, you drop to -1 and no further, even if the last blow on you would have reduced you to beyond -1. Once you are reduced to -1, your character is Bleeding to Death. You will eventually fall to Dissipating unless given First Aid or healing within three minutes. The skill First Aid takes a complete uninterrupted two minute count to be successful. Once First Aid has begun, the three-minute bleeding to death countdown freezes. If you receive more damage while in this condition, then the First Aid is interrupted and you will continue the bleeding to death countdown from where it was interrupted. Another attempt of First Aid will again freeze your bleeding to death countdown, but another full two minutes will need to be spent to complete it.

Bleeding to Death Count: 3 Minutes


After a player has been reduced to zero Hit Points and his Bleeding to Death count has ended, or a player has been death blowed, they will begin their dissipation count. Once a player has entered his dissipation count the only way to restore a player back to living is with a life spell. If a player's dissipation count strikes zero, then he will resurrect.

Dissipation Count: 3 Minutes


All new players in EOA will start with fixed number of lives. When your character dies (after the point at which a Life spell will no longer work), you will become a spirit. This occurs when you're dissipation count reaches zero. You must put on a white headband and head immediately, and directly, to your resurrection point (Life Arc) to register your death. The spirit is completely invisible to the world around it and may not interact in any manner with other characters. Spirits travel only as fast as the player walks (no running to the Life Arc).

Permanent Death

After your first "free" death has been used, each time you die you have a chance of dying permanently. We call this "Permanent Death". If a character suffers from permanent death, the body will reappear where it died. It will stay there as permanently dead corpse. If a player is permanently dead, they must find a Staff member to create a new character. The new character starting build will be determined by Staff. Typically this will be roughly 50% of your total CP.